首页>游戏>动作冒险>我的世界基岩版1.16.100

我的世界基岩版1.16.100

超火
  • 类型:动作冒险
  • 版本:v1.16.100
  • 更新时间:2023-07-25
  • 详情
  • 截图
  • 相关版本
  • 同类专题
详情

我的世界基岩版1.16.100是一款经过很多次测试出来的全新版本,有着很多好玩的新元素。新的成就图片和新的成就界面以及加入了十几个角色创建器来确保玩家可以尽情的玩耍哦,喜欢这款游戏的玩家们,欢迎前来下载体验一下吧。

我的世界基岩版1.16.100下载-我的世界基岩版手机下载

我的世界基岩版1.16.100相关说明

Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。

正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。

NOTE: The Minecraft 1.16.100 update has gone out early on Nintendo Switch, causing issues with cross-platform multiplayer. The update will release on all platforms Tuesday, Nov 17 at 9am Pacific (5pm GMT).

注意:1.16.100 不小心在 Nintendo Switch 平台偷跑了,由于其他平台暂时没有发布,所以跨平台联机会出现点问题。其他平台计划在18日凌晨1:00(北京时间)正式发布。

It’s time for another Minecraft update! 1.16.100 brings a swath of Vanilla parity changes, bug fixes, and a massive amount of new capabilities for add-on creators and map makers. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net.

是时候来个更新了!1.16.100带来了一堆特性同步,漏洞修复和给Add-On和地图作者准备的大批新功能。如发现任何问题,请在bugs.mojang.com上提交,以及在feedback.minecraft.net上提交反馈。

我的世界基岩版1.16.100亮点

1、游戏的目标与Java版和主机版是相同的,玩家都可以在一个类似沙箱的环境中构建虚拟现实。像其它版本那样,基岩版版也有在其它版本出现的生存内容,例如酿造、饥饿,以及下界和末路之地维度。多人游戏可以跨平台进行,可以在任何能运行基岩版的触摸设备上进行游戏。

2、HUD和其它元素都适应为移动设备标准游戏内容。可以通过触碰屏幕进行交互(iOS和Android的基岩版

的游戏内容都是相同的)。由于触屏游戏的缺点,一些特性被修改了。例如,合成系统使用了MATTIS系统,丢弃物品要长按物品栏里面的物品图标。为了在移动设备屏幕上获得更好的可见性,被对准的方块会被高亮,而不是高亮其轮廓。不像移动设备的合成菜单,Windows 10版的合成菜单与Java版和主机版的合成菜单类似。

我的世界基岩版1.16.100下载-我的世界基岩版手机下载

我的世界基岩版1.16.100特色

1、与村民互动时,基岩版本不会出现惩罚制度。也就是说,即使你攻击了村民,在基岩版中不会出现道具大打折扣的情况,而在JAVA版中村民出售物会变贵。这点只是目前状况,预计后面会被完善。

2、“村庄英雄”的效果的持续时间这两个版本有显着的差距,在Java 版本上,效果会持续90分钟,并且无论你做什么都会一直存在,除非你GG或者喝一桶牛奶来解除这个状态。但是在基岩版本中,效果会永远保持,但是仅会存在于你所获得效果的村庄,一旦离开村庄范围就失效。

3、基岩版和JAVA版本进攻的波数和怪物组合都有区别,比如JAVA版每波攻击都会出现带旗子的掠夺者队长,而基岩版并不是每次都有队长出现。并且基岩版的怪物袭击数量要稍微少一些。

4、在基岩版中,袭击村庄的怪物身上会掉落一些稀有宝物,例如复活图腾,附魔书或绿宝石,这在之前是没有的,Mojang在为基岩版更新后也和JAVA同步了这个功能。

5、如果全部村民在怪物的袭击中丧生,那么在基岩版中所有玩家会再次得到“不祥之兆”BUFF,而在Java版本中,玩家只是会看到头上跳出的动画的效果,这对玩家的游玩不会造成太大影响。

6、当你获得“不祥预兆”或“乡村英雄”效果时,基岩版只会上会出现图标动画。而在JAVA中胜利时村民会欢呼跳跃,并且放烟花;当你失败时掠夺者会有庆祝动作。光看这一点JAVA版要好一些。

7、在java版本中,可以在突袭中敲村里的铃铛,警示村民。并且可以让突袭浪潮中的敌人以高光的形式被照亮。会玩家可以看到掠夺者位置并且持续几秒。但是由于基岩版本暂时没有实现高光效果,因此在游戏只能敲钟来警示。

8、在基岩版本中,掠夺者进攻的号角声音具有更好的定位功能,仔细听你就能分辨他们出现位置,这使得玩家容易找到怪物,这是由于基岩版没有高光识别,所以Mojang为此添加了声音定位。

9、在目前基岩版中是没有小狐狸的,根据官方说法,可能要延后1-2个版本才会添加狐狸。

我的世界基岩版1.16.100新版特性

Added a new Achievements screen design and brand new achievement artwork

加入新的成就界面和新的成就图片

Over a dozen new Character Creator items have been added and can be unlocked with achievements

加入了十几个角色创建器中的物品,可通过解锁成就获得

Vanilla Parity Changes and Fixes:

特性同步更改和修复:

Sea Turtles now play a sound when they lay eggs

海龟下蛋会播放音效了

Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds

将海豚受到窒息伤害的时间与Java版同步,为120秒

Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)

用经验修补耐久值低的物品可以正常被优先修复了

Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)

玄武岩不会被恶魂的火球给破坏了

Basalt blocks now take slightly more time to destroy

破坏玄武岩需要更长时间了

TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)

直接在TNT上方放置红石火把不会再激活TNT了

Experience Orbs now float in water (MCPE-64039)

经验球会漂浮在水上了

Adjusted Netherite movement in lava (MCPE-65372)

修复下界合金锭在熔岩上反复弹跳的问题

Netherite armor no longer take durability loss when standing on magma blocks (MCPE-76532)

穿戴下界合金盔甲并站在岩浆块上不会掉耐久了

Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)

将治愈僵尸村民和村庄英雄效果的折扣与Java版同步

Phantom wings now make flapping sounds

幻翼会发出拍打翅膀的音效了

Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)

活塞不能伸出越过高度限制或进入虚空了

Brewing Stands can now be crafted with Blackstone (MCPE-90465)

可以使用黑石制作酿造台了

Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)

可以用/give命令获得耕地,用选取方块键也会正常获取了

Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)

鳕鱼和鲑鱼被烧死后会掉落对应煮熟物

It's now possible to place chains so that they are aligned horizontally (MCPE-93995)

锁链可以水平放置连接了

Floor and ceiling surface generation now correctly match Java Edition

将地面与天花板的生成机制匹配Java版

Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand (MCPE-69159)

灵魂沙峡谷的天花板会被灵魂沙和灵魂土覆盖

Basalt Deltas now have Basalt ceilings (MCPE-79608)

玄武岩三角洲会生成玄武岩天花板

Striders with passengers can now be tempted

可以用诡异菌吸引炽足兽了

Piglins now drop their inventory when zombified (MCPE-81503)

猪灵僵尸化后会掉落物品栏的物品了

Allow Piglins and Piglin Brutes to preserve equipment when zombified (MCPE-83683)

猪灵和猪灵蛮兵僵尸化后会保留身上的装备

Piglin Brutes now give 20xp instead of 10 when killed by player (MCPE-94089)

将玩家杀死猪灵蛮兵的经验由10提升至20

Lanterns can now be placed underwater and do not pop when a water source block is placed on them

灯笼可以在水下放置,且将水源放在灯笼上不会将其破坏了

Piglins now offer similar bartering items as they do in Java Edition (MCPE-92662)

将猪灵以物易物获得的物品匹配为与Java版相似

Soul Fire no longer melts snow or ice blocks (MCPE-74901)

灵魂火不再能融化雪或冰了

Zombified Piglins no longer float above Striders while riding (MCPE-80188)

僵尸猪灵骑乘炽足兽时不会漂浮悬空了

Warped Fungus can now grow in Crimson Forests (MCPE-83616)

诡异菌能在绯红森林中生长了

Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering (MCPE-74395)

与猪灵以物易物时不会再得到下界砖块了

Baby Zoglin and Baby Hoglin now have drops after being killed by the player

给幼年(僵尸)疣猪兽添加击杀后的掉落物

Baby Zoglins now have cute, oversized heads (MCPE-65454)

修复幼年僵尸疣猪兽头太小的问题

Wither Skeletons now automatically attack Piglins and Piglin Brutes (MCPE-65456)

凋灵骷髅会主动攻击猪灵和猪灵蛮兵了

Hoglins will now flee from Respawn Anchors (MCPE-71534)

疣猪兽会远离重生锚了

Iron Golems now attack Hoglins (MCPE-73838)

铁傀儡会攻击疣猪兽了

Zoglins now take damage from Healing effect and heal from Harming effect (MCPE-79314)

僵尸疣猪兽会被瞬间治疗伤害,被瞬间伤害治疗了

If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice (MCPE-92675)

如果废弃传送门的箱子内包含闪烁的西瓜片,那箱子内不会只有一个闪烁的西瓜片了

Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick (MCPE-94002)

生成炽足兽+僵尸猪灵组合时会手持诡异菌钓竿了

Piglin Brutes no longer have enchanted Golden Axes

猪灵蛮兵不再拥有附魔金斧

All expected Nether plants can now be composted (MCPE-78026) (MCPE-82999) (MCPE-94671)

所有种类的下界苗可以用于堆肥了

Crimson and Warped Fungus can now be placed on Mycelium (MCPE-88588)

绯红菌和诡异菌可以放在菌岩上了

Soul Speed enchantment found in chests is now limited to Bastion Remnant chests (MCPE-75468)

带有灵魂疾行的物品只会生成在堡垒遗迹内的箱子里了

Soul Campfires now drop Soul Soil instead of Charcoal when mined (MCPE-74709) (MCPE-74709)

挖掘灵魂营火后会掉落灵魂土,不再是木炭了

Increased Strider health from 15 to 20 (MCPE-76425)

将炽足兽的生命值由15调整至20

Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads (MCPE-75863)

猪灵可以装备盾牌、鞘翅、海龟壳和各种生物头颅了

Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though (MCPE-94106)

猪灵蛮兵不会在看不见玩家的情况下,被特殊的方块敲击音给激怒了

Baby Zombified Piglins now correctly display items held in their hands

幼年僵尸猪灵的手持物品会正常显示了

Quick crafting a Piston will now work with Warped Planks and Crimson Planks (MCPE-87659)

诡异木板和绯红木板可以用左侧的快捷合成来制作活塞了

Baby Hoglins now deal appropriate damage

幼年疣猪兽现在会造成正确的伤害值了

Piglins now spawn naturally in Nether Wastes on Peaceful difficulty (MCPE-95718)

猪灵会在和平难度下生成在下界荒地生物群系中了

Changes:

更改:

Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content

加了几个新的实验性玩法开关,可以预览将来的引擎技术并额外支持一些Add-Ons和市场内容了

Added the new Mojang Studios logo splash screen on Android devices (MCPE-79353)

给安卓设备加入了新的Mojang Studios LOGO

Known Issues:

我的世界基岩版1.16.100已知问题

Xbox One controllers don’t work as expected when playing on Oculus Rift

使用Oculus Rift游戏时,Xbox One手柄可能无法正常使用

我的世界基岩版1.16.100漏洞修复

Performance / Stability

Fixed a crash that could occur during gameplay

Fixed a crash that could occur when the player opened a Shulker Box they're standing on after rejoining a multiplayer session (MCPE-51711)

Fixed a crash that could occur if a player joined a game in a sleeping state (MCPE-79465)

Improved reliability of Nintendo Switch players joining other Nintendo Switch games

Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)

Fixed a crash that could occur when a stunned entity loaded into the world

Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller (MCPE-99565)

Optimized chunk loading performance (MCPE-85614)

Various bandwidth optimizations

General

Fixed worlds disappearing from the worlds list during crash at world start on Xbox One (MCPE-84649)

"The Beaconator" achievement can now be reliably unlocked

The "Archer" can now be reliably unlocked (MCPE-86371)

Fixed the 'Super Fuel' achievement not being awarded when using lava bucket in a furnace (MCPE-64453)

24-bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)

Gameplay

Fishing Rod will now correctly cast when close to a mob (MCPE-65249)

Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)

Fixed empty worlds getting generated after closing a PS4 world import midway through the process

End City loot chests once again generate correctly (MCPE-72920)

Fixed players and mobs not taking damage when walking through berry bushes

Killing mobs that have armor equipped with ranged weapons now results in armor loot (MCPE-44408)

Mobs

Villagers no longer get locked into the wrong profession (MCPE-62080)

Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)

Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)

Foxes no longer take damage when falling on berry bushes (MCPE-82273)

Fixed Vex movement along the x and z directions (MCPE-41879)

Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)

Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player

Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)

Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)

Ghasts once again spawn in all light levels (MCPE-85747)

Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava

Mobs can no longer move Minecarts they stand in (MCPE-46804)

Mob spawn range now scales with simulation distance (MCPE-95568)

Villagers from older versions now level up correctly when trading (MCPE-85013)

Improved performance of farmer villagers when harvesting or sowing crops

Fixed a bug which could prevent farmer villagers from harvesting crops

Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick (MCPE-77096)

Baby animals can once again be tamed, before growing up (MCPE-96973)

Bees can now only exit Beehives and Bee Nests through air blocks (MCPE-97185)

Slimes can now spawn in slime chunks inside frozen biomes (MCPE-49303)

Blocks

Fixed issue where some walls were not correctly connected on world load

Walls converted from Console Edition saves are now joined properly

Water from bubble columns now flows as it should (MCPE-36463)

Hoppers with containers above them can no longer collect dropped items (MCPE-80555)

Fence gates now align with Blackstone Walls (MCPE-78002)

Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)

Target blocks no longer power additional blocks above them (MCPE-85455)

Beehives and Bee Nests now show the correct front-facing texture (MCPE-92468)

Lava and water textures are now visible after placing Slime block or Honey block next to or above them (MCPE-62255)

End gateways will now correctly calculate distance to the center block when searching for an exit position (MCPE-48922)

Plants and crops now grow more consistently when near chunk borders

Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium

Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)

Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)

Falling blocks now break after falling for extended periods of time (MCPE-73124)

Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)

Observer block textures no longer get stuck in an active state after being moved by a piston (MCPE-61175)

Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)

Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)

Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)

Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)

Signs can no longer be placed on End Rods

Items

Compass items will now point the correct direction when the player is in a boat (MCPE-56876)

Compasses with custom names now retain their names when linked to a Lodestone

Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone

Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil (MCPE-74016)

Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)

Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)

Dropped items no longer float too low to the ground

Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)

Totem of Undying now applies the correct effects upon dying (MCPE-52364)

Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)

Corrected map color representation for multiple blocks (MCPE-19228) (MCPE-83797)

XP orbs once again ignore world lighting, allowing it to always be at max brightness (MCPE-67448)

Banner patterns can now be crafted in the 2x2 crafting grid (MCPE-91247)

The "Thing" banner can now be crafted at the Loom (MCPE-70449)

Fixed an issue that caused item durability to not be assigned until a world was reloaded (MCPE-62324)

Spawn Eggs can now be used on an underwater Monster Spawner

Fixed dropped item stacks becoming invisible after merging with another item stack (MCPE-71139)

Iron pickaxes can now be dropped by mobs during raids (MCPE-44417)

Realms

Added more detailed error messages with possible solutions when a world fails to upload to a Realm (REALMS-474)

Fixed a crash that occurred when downloading large worlds from Realms (MCPE-69269)

Selecting the "Manage" button for Realms subscriptions now opens the appropriate Microsoft account page

Content that is owned through a Realms Plus subscription now roams across all platforms (REALMS-5171)

Graphical

Fixed an issue with the skybox background graphics not rendering correctly on some devices

Fixed an issue with missing animation when damaging bamboo

Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10

Touchscreen input "Chat and Commands" UI element now has a darker border

Audio

Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)

Reduced raid horn sound (MCPE-85593)

Crafting Screen

Various improvements to the Crafting Screen experience when using a controller

Cobblestone is now shown as the default ingredient for stone tools (MCPE-71843)

Items in the inventory will no longer move into the crafting grid when hovering over recipes

The selected recipe will no longer be cleared when changing tabs, even if you don't have all the necessary ingredients for that recipe

Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index

Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups (MCPE-74611)

Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu

Structure Blocks

Removed the name field from the structure block 3D Export screen

Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window

Structure loading/saving no longer affects ticking blocks in nearby chunks

Fixed the Reset button not re-rendering the wireframe bounding box

User Interface

Added Noto Sans font license button and pop-up dialog to Profile section of the Settings screen

Updated splash texts and loading screen tips (MCPE-85381)

Fixed system language settings for Simplified and Traditional Chinese not honored by the game

Fixed an issue that meant the block highlight/selection box was extending above blocks

Time played now displays correctly on the Achievements screen (MCPE-66331)

The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full

Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat (MCPE-78113)

A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)

The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot

The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar (MCPE-79566)

Fixed the 'Profile' button in the Pause Menu not being sized correctly

"Ride Exit" hint now clears action bar messages (MCPE-75097)

The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the "Pocket" UI profile setting (MCPE-79541)

Custom names now modify boss bars (MCPE-43473)

Grindstone no longer shows a result unless it changes the item (MCPE-54256)

Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room (MCPE-89179)

Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android

The Dressing Room now shows cached items when not connected to the internet

Commands

Fixed a crash could occur when using the '/fill ' command to fill huge amounts of blocks with Portal blocks

Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out

Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level

Added to the '/schedule on_area_loaded' command with an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests

Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

For Map Makers and Add-On Creators:

Updated Template Packs

Updated templates for 1.16.100 with new resources, behaviors, and documentation are available for download

Resource Pack Template: aka.ms/resourcepacktemplate

Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Fixes

Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles

Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored

Pitch written in 'sound_definitions.json' is now correctly played (MCPE-49430)

FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)

Villagers/Zombie Villagers once again correctly spawn as a baby when using the summon command to summon them with the event "minecraft:entity_born"

Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown

Commands

Added '/structure' command that allows saving and loading of structures without having to use Structure Blocks

Added the ability to animate the placement of a structure with the '/structure' command

Added the '/music' command, allowing creators to play and control custom music

Added '/playanimation' command that allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run

Added '/camerashake' command to enable a camera shaking effect

Added '/ride' command that allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides and riders

Added '/clearspawnpoint' command that allows you to clear a player’s spawn point

Added '/event' command that can be used to trigger an event on an entity

Using the '/spawnpoint' command will no longer affect Players that are sleeping (MCPE-91565)

Older command versions using '/execute' now use the proper position for command selectors when calculating the radius

Data-Driven Blocks

Added documentation for block event responses and re-organized block documentation

Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal

Added the 'on_player_destroyed' trigger component

Made data-driven blocks pathable with disabled collisions

Added the BlockDisplayNameComponent to allow display names to be configured in the localization table

Added support for parsing and performing the following event responses:

Added the 'set_block_at_pos' event response

Spawn Loot

Set Block

Added support for the 'on_interact' trigger component

Added support for the 'on_player_placing' trigger component

Also added MoLang queries for 'cardinal_block_face_placed_on' and 'cardinal_player_facing' for getting placement context

Data-Driven Block Models

Added the first pass of the new data-driven block tessellation pipeline

Added the "minecraft:geometry" component to allow using a block model for rendering

Added the "minecraft:unit_cube" component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal

Added the "minecraft:material_instances" component to allow mapping faces and material_instances in a geometry file to an actual material

Fixed smooth lighting and ambient occlusion with new data-driven blocks

Placement Filter

Added "minecraft:placement_filter" component which allows you to set conditions for where this block can be placed. This component will also kick in whenever neighboring blocks change and pop its loot if it is no longer in a valid location

Added serialization to Block Descriptor

Added static anyMatch functions to BlockDescriptor to compare a list of BlockDescriptors against: Block*, BlockLegacy, or BlockDescriptor

Added a function to compare two BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations

Changed the BlockDescriptor BlockLegacy member variable to a Block* so we can set the block states during deferred block resolution and get the block with the states set

Removed all the existing Block* json parsing

Schema

Split 'allowed_blocks' into 'use_on' and 'dispense_on'

'use_on' specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks

'dispense_on' specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks

Execute Command

Added support to item json events for the 'execute_command' keyword. It supports both a string and string array format, where the string is the command intended to run. Commands are compiled at load time and executed after add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will be segmented in sequence and randomize nodes as expected

Run Command

Added support to entity json events for the 'run_command' keyword alongside the current add and remove keywords. It supports both a string and string array format, where the string is the command intended to run. Commands will be run after component groups have been added and removed, and will be segmented in sequence and randomize nodes as expected

Updated the following components to parse and use BlockDescriptor instead of Block*

BlockBreakSensorComponent

BlockListEventMap

BreathableComponent

BreedableComponent

BuoyancyComponent

EntityPlacerItemComponent

PreferredPathComponent

SeedItemComponentLegacy

Updated the following features to parse and use BlockDescriptor instead of Block*

NoSurfaceOreFeature

OreFeature

SingleBlockFeature

Updated the following goal definitions to parse and use BlockDescriptor instead of Block*

GoalDefinition

RaidGardenGoal

VanillaGoalDefinition

Updated the following surfaces code to parse and use BlockDescriptor instead of Block*

MesaSurfaceAttributes

SurfaceMaterialAdjustmentAttributes

SurfaceMaterialAttributes

Updated the following tests to reflect the changes from updating code to use BlockDescriptors

BuoyancyComponentServerTests

FeatureHelperTests

NoSurfaceOreFeatureTests

OreFeatureTests

SingleBlockFeatureTests

Updated the following trees to parse and use BlockDescriptor instead of Block*

AcaciaTreeCanopy

AcaciaTreeTrunk

FallenTreeTrunk

FancyTreeCanopy

FancyTreeTrunk

MegaPineTreeCanopy

MegaTreeCanopy

MegaTreeTrunk

PineTreeCanopy

RoofedTreeCanopy

SimpleTreeCanopy

SimpleTreeTrunk

SpruceTreeCanopy

TreeHelper

Actors

Squid rendering is now data-driven

All types of minecarts are now data-driven

The 'minecraft:behavior.controlled_by_player' goal is now data-driven

Physics component's 'has_gravity' field is now used to decide whether a mob should apply water gravity, if the mob does not have a navigation component

Spatial Bandwidth Optimizations are now exposed through a component, "minecraft:conditional_bandwidth_optimization"

Spatial Bandwidth Optimizations are now utilized by every actor using "minecraft:conditional_bandwidth_optimization"

Added the selector component to raw text, which can be used to print entity names in commands such as 'tellraw' and 'titleraw'

Pathfinding will now account for the "minecraft:scale'" component

Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)

Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files

The 'MoveToLiquidGoal' has been changed to use data for its target block

Strider now correctly executes the 'move_to_liquid' goal

Made boats use the Buoyancy component. Added two new components, the "inside_block_notifier" component, which fires specified events when the actor enters or exits specified blocks, and the "out_of_control" component, which sets a corresponding actor flag, in order to make this possible

Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!

Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!

Added error checks to parsing of Minecraft shareables items. Displays content log if item name is invalid or the array is empty

Fog

Created '/fog' command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera

Updated "biomes_client.json" to link each biome to a fog definition identifier

Added child object "volumetric" which contains "density" and "media_coefficients" objects. These hold the data values used for the volumetric fog

Record Item Component

Items can now be made records to play music in Jukeboxes

Component Variables

sound_event - A string value correseponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"

duration - A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event

comparator_signal - An integer value that represents the strenght of the analog signal, used by the Comparator Block

Examples

When added to JukeBox Block this will play the sound clip of "record.chirp"

Example 1: "minecraft:record": { "sound_event": "chirp", "duration": 185.0, "comparator_signal": 4 }

Items

Renamed items to be consistent with the list of Java Edition items

Created RepairableItemComponent that data-drives how an item is repaired in game

Items can now override their display name with a localized 'value'. If a value is not supplied, the component will stay with its default name. If the value supplied is not in the localization file, the display name will be the value string

Added a Lock in Inventory component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with

Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`

Added a Lock in Slot component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with

Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'

Added a Keep on Death component which can be applied to an item via the '/give' and '/replaceitem' commands. This component prevents the item from being dropped when the player dies

Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'

Item Icon Component

Items now have an easy way to set the icon for an item for displaying in the user interface

Component Variables

"texture": Full path to icon image to use as item's icon. No default

"frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0

"legacy_texture_id": The name of the texture used on legacy items. No default

"legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0

Item Parsing

'any_tag' functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags

Examples:

"item": {"any_tag": "food"}

"item": {"any_tag": ["food", "wood"]}

"bribe_items": ["emerald", {"any_tag": "stone"}]

Components and fields that can now use 'any_tag' functionality:

'minecraft:ageable'

'minecraft:breedable' breed_items

'minecraft:bribeable' bribe_items

'minecraft:giveable' items

'minecraft:healable' items

'minecraft:tamemount' feed_items and auto_reject_items

'minecraft:equippable' accepted_items

Technical Changes

Item names of the format "minecraft:item.someitem" no longer need the "item." portion and it will be ignored

Added Entity Movement Prediction

Changed LegacyCubemap from opaque to transparent (MCPE-94275)

Added 'decrement_count' event response for items

'minecraft:behavior.send_event' Changes

'minecraft:behavior.send_event' no longer uses -1 in 'max_activation_range' as a value to indicate unlimited range, the default has been changed to 32

Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0

Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'

'minecraft:behavior.summon_entity' Changes

'minecraft:behavior.summon_entity' no longer uses -1 in max_activation_range as a value to indicate unlimited range, the default has been changed to 32

Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0

Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'

Fixed a difference with the default return type of the script function, which differed from the usual return type (No ID)

Added new BlockRaycastComponent that can override the AABB used for outlines and raycasting

Added new BlockCollisionComponent that can override the AABB used for entity collision

Added new BlockPropertyComponent that can replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow

Added new BlockQueuedTickingComponent that triggers events for a block on a range of time set by the creator

Added new BlockRandomTickingComponent that triggers events for a block randomly

Added a Rotation Component that allows a block to rotate. The component only allows axis-aligned rotations

Adds the base implementation of the CraftingTableComponent

Allows the creation of custom crafting tables

Currently only supports 3x3 grids

Animations

Added a new 'loop_delay'field to skeletal animation files that controls how to wait between each iteration of a looping animation

Fixed a bug where 'start_delay'fields in skeletal animations were being used for both the initial delay before playing an animation and for inter-loop delays

MoveTowardsRestrictionGoal

This goal has been removed in favor of the two new child goals that make the behavior clearer. The behavior works the same, but is now separated out properly into the two goals

MoveTowardsDwellingRestrictionGoal

This goal is for Actors that are part of the Village construct

The "DwellerComponent" is necessary for this goal

MoveTowardsHomeRestrictionGoal

The "HomeComponent" is necessary for this goal

Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"

Send Event Goal

"minecraft:behavior.send_event" no longer uses -1 in 'max_activation_range' as a value to indicate unlimited range, the default has been changed to 32

Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0

Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'

Added a new json field 'look_at_target' which allows and disallows entities to turn and face their target

SetBannerDetailsFunction

Now supports customizing non-Illager banners

Up to 6 patterns and colors can be specified

Accepted Banner Types

"default" "illager_captain"

Accepted Color Values

"black" "red" "green" "brown" "blue" "purple" "cyan" "silver" "gray" "pink" "lime" "yellow" "light_blue" "magenta" "orange" "white"

Accepted Pattern Values

"base" "border" "bricks" "circle" "creeper" "cross" "curly_border" "diagonal_left" "diagonal_right" "diagonal_up_left" "diagonal_up_right" "flower" "gradient" "gradient_up" "half_horizontal" "half_horizontal_bottom" "half_vertical" "half_vertical_right" "mojang" "piglin" "rhombus" "skull" "small_stripes" "square_bottom_left" "square_bottom_right" "square_top_left" "square_top_right" "straight_cross" "stripe_bottom" "stripe_center" "stripe_downleft" "stripe_downright" "stripe_left" "stripe_middle" "stripe_right" "stripe_top" "triangle_bottom" "triangle_top" "triangles_bottom" "triangles_top"

Possible Input

"function": "set_banner_details",

"type": "default",

"base_color": "blue",

"patterns": [

{

"pattern": "flower",

"color": "white"

},

{

"pattern": "triangle_bottom",

"color": "brown"

}

]

复制代码

Format Version Checks

Updated the 'format_version'field in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting

<< 展开全部
相关版本